Xbox One Motion
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Role
UI Motion Design
Studio
Xbox, Microsoft
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In 2012, I departed from the world of commercial production and advertising to join the Xbox One design team at Microsoft in Redmond, Washington.
I designed motion for the Xbox One dashboard, many of it's core features in the shell system, and worked closely with visual designers and engineers to develop a consistent motion language across the Xbox One ecosystem. When we shipped the product, I was also awarded 5 patents with really long and strange names!
Part of my responsibilities as a motion designer was to explore new and novel interaction models with motion. Of course, I can't show any of that pre-visualization and concept work here for a plethora of reasons, but if you close your eyes for a moment and imagine neat things animating about in a futuristic manner with impressive "whoosh" sounds, that's exactly what I worked on.
In 2012 I had the opportunity to join the Xbox Design Team to help define the all-up motion language for Xbox One. I worked closely with visual, user experience, and interaction designers along with design developers to create a consistent motion language across what we called the “shell” ecosystem. Fun fact: I earned 4 design patents for my work on this product!
I wish it were possible for me to share the development and exploratory work the design team did before we settled on the iconic grid- which by the way was super fucking cool - however the nature of my non-disclosure agreement with Microsoft strictly forbids it. Sorry!
Creative / Motion Design / UX